If you're weighing up Rust ESP cheats, the feature list is the part worth reading closely. BTG for Rust, made by the developer BTG, has eight functions split into two groups, and this review goes through every one of them. You'll find the other builds for the game on the Rust cheats page.
The short version: BTG's aimbot eases the crosshair onto a target's head inside a drawn FOV circle, with bone choice on a key you pick and a cap on aim distance. Its ESP shows players through walls with skeleton, boxes, lines, health, names, distance and the item in hand, plus sleepers, bots, corpses, ore, crates, stashes, turrets and traps.
BTG aimbot: FOV circle, bone choice and distance cap
An aimbot automates part of the aiming for you. BTG's has three functions on its list.
Everything starts with the FOV circle. When a target sits inside it, the crosshair eases onto their head. BTG draws the circle on screen and puts an aim marker with it, so the zone the aimbot is using stays in view.
Bone choice sits on a button you pick, which makes switching the target bone a single key press. Last on the aimbot list is an aim distance cap. Anything further away than the cap gets left alone.
Rust ESP cheats in BTG: players through walls
ESP is short for extrasensory perception. It's the name for cheats that show you visual information you wouldn't otherwise have, such as players on the far side of a wall. BTG's ESP group has five functions, and three of them are about players and bodies.
Each player can be drawn with a skeleton, a 2D box, a line out to them and their health. Labels add the player's name, the distance to them and the item in their hands. Boxes, names, distance and health all show through walls.
Sleepers, bots and corpses are on the ESP list too. So it isn't only live players that get picked out.
World ESP: ore, crates, stashes and traps
BTG's last two ESP functions move off players and onto the map. One marks stone, metal and sulfur ore, plus collectables. A second covers crates, barrels and stashes, along with turrets and traps.
- Stone, metal and sulfur ore
- Collectables
- Crates and barrels
- Stashes
- Turrets and traps
Both lines sit in the same ESP group as the player overlay, so resources, containers and defences come from one set of visuals.
BTG for Rust: features at a glance
- Aimbot: crosshair eases onto the head inside the FOV circle; FOV drawn, with an aim marker; bone choice on a button you pick; aim distance cap
- Player ESP: skeleton, 2D boxes, lines and health; names, distance and item in hands
- Other bodies: sleepers, bots and corpses
- Resources: stone, metal and sulfur ore, and collectables
- Containers and defences: crates, barrels, stashes, turrets and traps
That's all eight functions: three for the aimbot and five for the ESP. The BTG product page keeps the current list, including anything the developer adds later. To compare BTG with the other builds for the game, head to the Rust game page, or browse everything in the catalogue.


